DERP Guides: X3AP Humble Merchant Starting Guide Ultimate Edition


So, you want to start out as a Humble Merchant, trading and building your way to galactic domination? Maybe you’re new to X3, and you’re as befuddled by all the abbreviations and menus as I am befuddled whenever I try to watch Downton Abby? (The point of the show eludes me. It just bores the muffin pan out of me whenever I try to watch it, so no data about WTF is going on enters my brain.) Then you’ve come to the right geeky space-trader nut person running a gaming blog who doesn’t comprehend Downton Abby!

This is a rapidly-created, updated version of my original best-viewing guide, and I mean for this to replace the old version, This is essentially the same guide, with actual spell-checking, more helpful tips on how to start different things, and artistic important-stuff-emphasization via color-coding. I just cleaned the article up and made it better.

Also, I aim to expand it with the help of you knowledgeable readers, that way in the future the people who read this may also become knowledgeable readers. Do it for swag.


  • Green is for tips regarding controls and menus
  • Orange is for stuff that is required for the existence of the universe at an atomic level — nah kidding, it just means really important stuff, SO LOOK AT IT.

Now, an important note: you do NOT have to follow my blabbering exactly, and I encourage you to be creative, and make your own decisions on what you want to do and how you want to do it. My guides aren’t written in the format that you have to follow my words exactly or else, if you don’t, the Great Spaghetti Poobleblabber from Bruce Willis Prime will eat your crabblebonkins.

No. I try to tell you how the mechanics of a game work, and give you suggestions on how to use them, but the whole reason I tell you how they work is so you can actually use them to achieve a goal which is unique to you — perhaps building the largest spork production company in the galaxy, with an outstanding artistic quality to your sporks.

Because of my geekiness with games I like, I usually know the technical little tiny details about how the geeky nerdy stuff works. I’m still human, though, and when I write, I give you the details in an understandable way (or try, at least) because I can understand that you may not immediately know what the heck “use a CLS in conjunction with a CAG to supply PFAs, PRCs and PACs, so that you can BE with your ‘plex because coffee and milk are overly expensive if bought with a fruit taco/BLT combo” means.

NOTE: This guide is mainly written using rules and experience from playing AP (Albion Prelude), so — aside from a few exceptions, such as the Stock Exchange (which the previous games do not have) — most tips will apply to X3TC or even Reunion. It is also hand-picked, aged, designed, and crafted to be useful for both newcomers and long-time X3 fans, and everyone in-between. Similarly, different starts should be able to use the general rules and tips on trading, regardless of start, as any start can trade. This is really a general trading guide, with some locational tips for the Humble Merchant, because if you like to trade a lot, chances are you may be playing a Humble Merchant.

Finally: and of course, you can also follow along in my weekly Humble Merchant journals, the first of which is here.


First, you’ll want to open the game, of course, and you’ll want to click on “NEW GAME”, and the — oh, you already figured that out? Good for you. Make a Humble Merchant or load your already existing one. If your PC can handle it (I used to run it on a laptop with a Pentium 2.4 GHz CPU and 4Gb RAM, so it isn’t like running Crysis 3 or anything), I recommend you go to the options menu (Shift+O) and go into the gameplay options, and turn the SETA up to 10X. This will allow you to accomplish much more (in real time) much quicker.

Arrow keys, holding your left mouse button, or pressing spacebar and then moving the mouse, allow you to steer your ship. X and Z control speed. You may be using a joystick, and if you are, you probably know how you’ve set it up.

NOTE: Many players like to sell their Discoverer right off the bat. Most people will NOT recommend selling your Mercury, as this is your best ship for trading at the start. I personally did not sell the Discoverer, and instead used it as a recon/satellite deployment ship, because it has a very high speed once upgraded. The choice is yours. If you want the Discoverer to follow you, press R, highlight your Discoverer, press ENTER, select COMMANDS, and have it follow, or protect, you. Since it isn’t armed, both will be pretty much the same.

If you don’t want the Discoverer to follow you, and instead want to sell it, go South (see next paragraph) and dock at the shipyard. Highlight the Discoverer in the top and use the arrow keys to sell it, and then press enter. (I really can’t remember which direction, but usually selling is to the left. But since it should say “sell ships”, that could mean you have to fill the bar to sell it, i.e. press the right arrow key.)

For a good starting trade route, click the South gate once you’ve located it. Press Shift+A, and then press J to activate SETA. Travel straight across Argon Prime, through the South gate once again, and then again, take the South gate from Home of Light. If your game is similar to mine, which it should be if you just started, Ore Belt shouldn’t be too busy, and the ore mines need energy.

Dock at an ore mine, and see if it needs energy. You can dock by double-clicking the station, and pressing dock, highlighting the station, and pressing Shift+D on your keyboard, or by locating a station on the map and pressing Shift+D.

If the price for energy is around 18, you’re good to go. If not, find another mine that needs the energy.

NOTE: the market is based entirely on supply and demand, so if a station has little resources, it will pay more for them, and vice versa. This works the same with products. Another TIP: You can only buy products. You can’t sell the products to that station. You buy products, and sell them at a station that uses them as resources. Items in the Goods category for a station, such as at a Trading Station, can be bought and sold.)

Once you’ve located a mine that needs it badly, go to the solar plant nearby, and buy the energy if it’s 13 or below (12 is the minimum price). You can buy or sell by highlighting a good, and using the arrow keys, clicking on the trade slider bar at the bottom, pressing the HOME and END keys (to buy all you can or sell all you can, respectively), or by typing in a number, and then using the arrow keys to increase/decrease amount in increments of the number you type in.

Now take that energy to your ore mine of choice. Repeat the trade route until the price of energy starts to rise.

You should hopefully now have your first 50k. Head to Home of Light, and dock at the TerraCorp Headquarters. (Any other equipment dock will do fine too.) Now buy a Trading System Extension.

The Trading System Extension allows you to see prices of goods remotely. It is extremely useful. If you want, you can also buy Best Buy and Best Sell software, but the TSE is all you really need.

Check the Quantum Tube Fabs and the ammunition factory. You can just select them in the map or by clicking on them while flying then press U. If the price is above 90, go back to Ore Belt. Open the map, and scroll down to the ore mines with the mouse or the arrow keys. Press U on each mine until you find one where the ore is at 50. You shouldn’t have trouble finding it, as they have cheap ore most of the time. Buy all the ore you can with the END key. Make sure to save before you do this, although you don’t have to if you have autosave turned on (it’s turned on by default).

Fly back to Home of Light, and sell the ore for the best price you can get. You can sell it even in the 200s occasionally, so you can quadruple your money fast. Repeat this trade for as long as you feel like.

WARNING: After some trading, you may have gotten a high enough Argon notoriety that you get contacted about a mission to help in whatever Argon sector way out in the boondocks. DO NOT DO THIS UNTIL YOU GET A GOOD WARSHIP, this is why.


Once you get about 1 million credits, I suggest you buy a Mercury Hauler. This is bigger than the basic Mercury, although slightly slower. You can find one in Cloudbase Southeast, or maybe you’ll be lucky and find a used one from the occasional offers sitting around at some stations. Equip the Hauler with a TSE, BB and BS software. (See above) Have it run the ore routes with you, or go have it trade energy from Power Circle or Delaxian Wheat from Argon space to Boron space. You can tell it, in detail, what to do by highlighting it in the Property menu (R) and pressing C. Go to Trade and you’ll have your options there.

NOTE: You should check stations which have Profit missions (¢ [cent sign]) by comming them and seeing if they have used ships. If they do, you should check them in the encyclopedia for the average sell price. If you like the ship and it’s reasonably priced, go ahead and buy it at the discount offered, and then if it’s damaged (the cheapest ones usually are), park next to it, eject using Shift+E, and fly to it and shoot it with your repair laser for a while. You can use your Steam Overlay to hold the button down for you while you’re reading Icanhascheezburger. Once the ship is repaired, just close the dashboard and get back in your ship by going near it and clicking on it.

You may want to equip your Discoverer with Explore Command Software, if you kept it. You can find ECS in Teladi equipment docks. Teladi space is Northwest of Argon space, past the thin line of Boron space.

Once it has been equipped, go grab some advanced satellites at the Adv Sat factory in Argon Prime. It’s out of stock sometimes, so you may have to be patient.

Place an Adv Sat in slightly above the middle of Argon Prime by going to Property [R]>Your Discoverer>Command Console [C]> Navigation> Deploy Satellite Network (you can switch map axis by pressing INSERT or clicking the weird +  icon on the top of the map) and then use the numpad keys to move it around. If you don’t have a numpad, I believe the FUNCTION key + number keys should work.

Place the rest of the satellites (if you bought multiple) wherever you like to trade, as this will allow you to see the prices of goods in that sector as long as both your satellite and TSE are intact.

You’ve acquired a good amount of funds now, and you want to start actually producing your own goods. You’ll need to search around for a good place to build your first factory. Since you should know the economics by now, I’ll leave the choices of what kind of station to build and where up to you.


To find the type of station you should build, look for resources that stations are normally running out of. Use the Encyclopedia to check what your station will require (Personal [P]> Advanced> Encyclopedia. Secondary items for NPC stations are REQUIRED items for player stations.) and make sure that your station is near both the consumers who require the item and the factories who produce resource that you will require.

I also recommend you get the Official Bonus Pack, which adds some extra scripts that will help you immensely when running stations. It is digitally signed and will NOT mark your game as modified. The Albion Prelude pack can be found here.

If you want to make Cahoonas, I recommend a large  Cahoona Bakery in Herron’s Nebula, as you can get Argnu beef from Cloudbase Northwest, usually cheaply and very easily.

If you want to eventually have some sort of complex that requires ore, I suggest Antigone Memorial, as it has two yield 90 ore asteroids right next to each other. You may need to use a tractor beam to reorient them if you’re planning on building a complex. I only recommend building mines there if you are going to use them to supply one of your own stations/complexes, as exporting the ore may be more difficult to do than if you were in a more centralized area. I have not personally built there, but I plan to very soon, and build a resource complex, which will supply my crystal/solar complex in Herron’s Nebula, the latter of which might turn into a tech plant once I buy some chip and computer plants.

Ore Belt may be profitable for mining, but only if you have a few freighters to ship it to Home of Light. Complex-wise, you could hook some solar up to the asteroids, but again since it’s a mine, you may need a tractor beam to help with proper orientation; you don’t want Chef Boyardee unless you have a mod that removes tubes.

For a relatively cheap complex, look into buying a chip plant and a computer plant together, and hook them up using a Complex Construction Kit. You’ll have to buy the base minerals unless you already own some mines and other necessary base-level production facilities. I’ll leave where you want to put your tech ‘plex up to you, as there are many places that would like some computers.

[TC only] Also, while you make money from the manufacture of goods, you can also make a ton of money in the Stock Market. You should seek out new exchanges and put satellites near them so you can remotely trade. To learn basically everything about stock trading, refer to my DERP Stock Trading Guide.


By know, you should have at least 20 million credits (including money in the market). You could do this with less, but this isn’t recommended. Again, you have a choice with what ship you want, but I will give you my opinion on good choices for military ships.

Now, you could totally skip this section if you don’t want to harm anyone. That’s fine. Even if you’re not going to actively seek out people who you think should be Betty Crocker-ed with lasers and warheads, I suggest you still have some weapons to passively defend your stuff from getting Pillsbury-ed in the noggin, because nothing is more annoying than when Jack Sparrow shows up at your stations and start fumbledorfing your freighter ships.

The ship I chose for peaceful removal of unfriendly characters is the Heavy Centaur. You could also get the regular Centaur, which is a little faster, but can not support as many shields as its Heavy counterpart. This is totally up to you.

The Centaur is an M6, meaning it’s a corvette. Corvettes act like a hybrid between a fighter and a capital ship: they’re fairly fast, they have tons of guns in the front, and they have a lot of turrets on the side and rear.

I usually like fast, sneaky, annoying things (unless they’re annoying me), but I also like lots of guns. I could’ve went with something like an Elite or Buster, but I wanted to raise the bar and get something that is deadlier, cooler, sleeker, gunnier, and expensive(ish)-er. I had seen a Rapid Response Centaur in Cloudbase Southwest, and I thought it looked really cool. So I decided to save up the 14 million required for it (the Heavy Centaur is 14m while the regular one is 9m), and arm it with a fluffton of yummy weapons.

Yeah, maybe you thought I was playing Humble Merchant because I liked peace, but I think I like Humble Merchant because he allows me to fund my path of total annihilation of anyone who thinks they want to reinact Superbad with my freighters.

Finding the weapons for the Centaur will require some flying around, as you probably won’t be able to completely arm it at the equipment dock. Ideally, you should stick a bunch of PACs (Particle Accelerator Cannons) on everywhere, and max out the shields. I’m leaving it up to you where to get all that stuff, whether hunt it all down and buy it or manufacture it yourself.

You could probably buy a decent fleet of armed Elites or busters for the price of a Centaur, which you could do if you prefer. The (Heavy) Centaur does make a fantastic personal ship, and you could have your fighters fly alongside you in it, without having to worry too much about getting destroyed or having a hard time staying in formation. The Centaur is anything but weak. I haven’t taken even a single point of hull damage, or even very much shield damage. It also has such good weapons generators, for powering a reasonable amount of ownage.

If you prefer, you could also look into another race’s ships. If you’ve played a good amount of X3, you probably know what you like. You could also ask on the EgoSoft forums, and you’ll most likely get quick, and reliable, answers to what a good 40 million or less personal/AI-controlled military ship would be.

If you buy ships for the AI to fly, for instance for defensive purposes, you’ll want the appropriate software for the job. If you’re going to use them to attack/defend, get the Fight Command Software series. If you’re going to have them do more complicated stuff like fly in complex fleet, you’ll want to have FCS Mk I and II.

If, on the other hand, you’re going to use them for exploration or trading, you should equip them with Explore Command Software (available at Teladi equipment docks) and the Trade Command Software series. For trading, you could also get the Best Buy/Best Sell software mentioned earlier. You’ll want these if you’re going to use them as manual remote traders.

If you want to start the Argon plot, take your death machine(s) of choice out to Argon Sector M148, which is really far east of Argon Core space. Activate the mission to have it guide you there, or look up an online universe map to help ya.

Where you go from here, is up to you. You can easily do the first parts of the plot now, which will help you acquire more toys to play (pirate, build, or burn the galaxy to the ground, if there were a ground in space. Whatever fancies your diabolical[ically peaceful] self) with.


I’ve hopefully given you some useful stepping-stones into your Humble Merchant character, and more importantly, your chronicles in Albion Prelude.

If people enjoy this guide, then I will write an mid-to-endgame guide for Humble Merchant. I will also do guides for other starts as I play them, so keep checking back. This may be the format for them, where there’s a start guide, a middle guide (or maybe both middle-and-endgame guides in one), and an endgame guide.

Please, consider giving me a “like” (“the Great Speghetti Poobleblabber from Bruce Willis Prime will eat your crabblebonkins” is the zenith of my poetic artistry) if you liked this article, and subscribe to my blog (via email) and/or follow my blog (via your WordPress account).

And leave some comments, because I like comments, and you might like leaving them. 😉 I would really appreciate some feedback on your favorite ships to use as a personal ship, and if you have any other suggestions on how I could improve my guide, such as more locations to put stations/complexes.

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18 responses to “DERP Guides: X3AP Humble Merchant Starting Guide Ultimate Edition

  1. Really love your x3 content, wish you’d do more (who knows, maybe someday you’ll get back to it :’) )

    Personally I really like picking out a sector with loooooots of asteroids, building a closed loop complex dumping as many different kind of factories on it as I can (terran, commonwealth, some stolen IBL facs…), and having 10 CAG Springblossoms sell the wares constantly. Just remember to disallow AI traders from trading with your station if you do that, as the docking clamps will quickly fill up and slow down the whole operation otherwise. The bigger your complex the more profitssss. (I also use the Complex Cleaner mod, which makes huge complexes actually liveable)

    Even as a merchant, it’s actually super profitable early game to go into the strip of pirate sectors east of argon space and wait for the pirates and argon to mutually shoot eachother up, picking up dropped missiles to sell for tens to hundreds of thousands of credits. Just make sure your ship’s cargo space and speed are both respectable.

    What else… what else…

    Right, the very worst gate to block, in my experience, is the gate north of Grand Exchange. Holy damn those Qs will not stop popping out, sometimes with J and K support. Parking 3 Osakas there also doesn’t really do much in the long run. At the moment I am trying out a station right next to the gate to draw Xenon fire, with 4 Kyotos and 6 Osakas behind it (need to check if “protect station” order or “protect position” order is more efficient still, “protect station” I think might keep my ships alive but not sure if the station’s shield generators can keep up). I am currently divying up the ships so half of them fire at Fighters while the other half fire at Capitals, in case a Xenon Q and J come flying in, that the Q doesn’t stay alive for more than 1 OOS turn. Of course if they have L escorts then that massively f**ks the plan, so I might retool them to 1/4 fighters, 1/4 capitals, 1/2 general “attack enemies”. I will keep this gate on permanent lockdown somehow!

    Favorite player ship? Springblossom for sure 🙂

    Also! If you’re a merchant, go cap that Atmospheric Lifter and reverse engineer it! The extra 20 speed and 20k cargo space will make your life managing your complex building operations much easier.

  2. Nice guide, thank you. Although I found that the numbers given in any guides are not realistic ingame. I have started many new games and never did I find energy cells at buying price 12-14 and stations within 3-4 jumps that payed 18+ for them. The same goes for ore or silicium, you may even see that a station will pay 1500+ for silicium wavers (or what it’s called), you buy a couple for about 533 a few systems away, and by the time you get there the station is full with the stuff and only pays you 312 per piece. I found this is very very annoying especially for beginners. Energy cells is maybe the best start at all, but you will have to do 4 jumps at minimum to get decent prices. I just wished that guides would not superficially claim that you can easily make hundreds of thousands by just zipping in between 2 stations within a system or 1-2 jumps afar…at least I found that the game economy does not allow this. You will have to do some real legwork for your small ROI. This guide ist still one of the best.

    • I apologize if the numbers were inaccurate for your playthroughs. I did state that because of how the X3 games work, any of the price info can vary. These were based off of my personal playthroughs and what I was able to do, so even if they were repeatedly accurate for me, they may not be so for everybody, or perhaps even anybody.

      Thank you, though 😀 I was hoping to rewrite a large part of the guide at some point. I had planned to do so with some other highly knowledgeable (much more than me, even) community members, but that never went through.

      But thank you very much, I’m glad you enjoyed the guide besides that 😀

      • I would appreciate a rewrite, although I know how much work it is. 🙂 Actually your guide is much more general and accurate than many others I read and tried to apply ingame. I really had to ask myself every time if I played the same game as the people posting things like: do these 3 things and you get millions in a few hours. Basically the game is not meant to do that (although some loopholes definitely exist to exploit it even without Script Editor). I know that each new game starts from a set of default values and instantly evolves from there on minute for minute, which makes it difficult to give advice like: fly to station xyz, buy 1.000 units of garbage, fly to station zxy and sell it, the price difference WILL BE so great you get lots of money soon. The market system is pretty dynamic, especially in the very first hours of gameplay you will find a pretty bad market situation for the player as a merchant unless you are willing to explore a lot and travel very far. Which is demanding for beginners as they have no notoriety (for trading with high value goods or some races) and they don’t know their way around (let alone getting past pirates and stuff). So basically I think a good guide will try to explain general things like how trading logic works in X3, areas of sectors that are good AND reachable for new players with bad equipment, things to avoid (don’t buy a shipload of ore without really knowing a place where you can sell it profitable in short time), maybe a few suggestions for different player experiences or stages (beginners go for energy cells, after 2-4h of play and with more than 200.000 Cr go for …., after 10h of play, x ships and more than y money go for…). Everyone wants to sell weapons or chips, but this is not worthwhile in the beginning, selling energy cells is annoying but it works best. Special things like drug trafficking is probably NOT the best thing for beginners (unless you want to end up getting hunted by police ships and become an outlaw).

        The most interesting thing for me is the question why so often prices are NOT as expected. For example, a certain resource is in great demand, supply stations are far (more than 5 jumps for example) and still the price is average at best, often above average. How is that possible? The game should change prices based on aviailability, but often enough it simply doesn’t do it. maybe it get’s better after endless hours of playtime and a lot of trade action by NPC ships. On the other hand, if you find a place that has mediocre demand and yet buys for very low price (hey, paradise), this usually changes after you made 2-3 good deals here. The stations always raise prices immediately if the player ship makes the deal. But they don’t lower prices for long times, regardless of lack of ressources in other places. I play the current steam version, don’t know if there is a patch I missed or if this belongs to the typical AI probs of X games.

        So, in the end, thanks again for your efforts, I will continue to try and learn as this game is still one of the best around. I wonder if Star Citizen is going to be a competitor here or not. Currently it looks like a big stellar racing game with very ugly (=stupidly designed) ships to me (huge glass windows, skinny hull frames, wings and aerodynamcis, oh my), sorry fanboys. LOL.

  3. its much easier, you need to get your cash needed for the jump drive. use your friendly TS to assisst the drugproduction in teladi areas and buy any drugs you can. meanwhile go and explore the western area to the yaki area, you need 4 drugs for the allowance to go to the stock market. get 2 satelites!!! place one at the yaki stock market, then explore down to the next teladi stock market between the paranide and split area, those 2 little sectors. now get your “Drug-TS” to jump into either the Teladi-Stock-Market-Area or jump into the Yaki-Stock-Market-Area. enter the stock market and buy the drug-stocks. send the ts to the other market.
    so jump to teladi, buy teladi, jump yaki, sell teladi and buy yaki… go on like that and you get your zillion credits…. meanwhile you can use your actual ship to buy and deliver more drugs to your ts. the more drugs you got the higher the profit for each jump. DONT SELL the drugs themself! with 13275 cargo space, full shield and weapon i got roughly 14 mio per jump…. so take a few minutes, dont forget to rebuy energy cells once in a while 😉 you can easily buy your TL (more cargo more profit) and whatever else you want

  4. Great guide! Thanks to your help, I, a complete X newbie, got up and running as a humble merchant in a very short time. My one complaint/suggestion is to maybe include some sector coordinates or descriptions as to the location of stations, mines, etc. Finding those was the most time-consuming thing, as I had no idea where they were. Other than that, fantastic. Thank you for your help!

  5. Hello there,
    i absolutely love your style 🙂 Please don’t give up on these guides and Humble journals. I just re-downloaded the game because of this post.

    Thanks a lot and good luck!
    Best Regards,

  6. Hiya nice guide unfortunately I am stuck buying another ship as I lost the explorer somehow.I want the merchant hauler to continue trading and use another explorer to follow your guide.I do not know how to move my pilot from the hauler to the new ship so I can drop those sats etc.I can’t ask my grandsons for help as they are in Aussie while I am in NZ.
    :).Apologies if the answer is staring at me but we can blame this old brain of mine.

    • You should be able to either dock at a station with both ships, then go to docked ships and I believe you press X? No matter, just hit enter over your other ship and then select “get in” or whatever similar option.

      The other way, is park both ships near each other in space, and press Shift+E to get jettison from your ship. Slowly fly your spacesuit over to the other ship, stop near it, and double-click it then click whatever option to get in the ship.

      Sorry, haven’t done it in a bit, hope that helps!

  7. Thanks for this guide! It really helps at the start. I however have the problem that after while the ore and everything else around me doesn’t sell low and doesn’t buy high. I get to around 300k and then the AI seems to be me at every turn. Any suggestions on what to do when this happens?

    Thanks in advance

    • After a while of trading a certain place, that will happen because of the balance of materials you have created. All of the available ore has been taken from the mines — hence the high selling price — and has filled up the other stations — hence the low buying price.

      The stations will pay by how much they need it, in a simple supply/demand system. If a station has lots of something, it will buy/sell low. If a station has little of something, it will buy/sell that good at a high price.

      I’d recommend that you just scout around for another place to trade, perhaps trade some argnu beef from the cattle ranches in Cloudbase Northwest to the cahoona bakeries in Home of Light, or trade energy to… everywhere from Power Circle.

      Hope that helps!

      • That did thank you! This might be another noob question but how do you tell what ship you are looking at? For instance if I target one of my ships it says the name but not the ship type. The info doesn’t seem to display what I need and when I target other ships in the sector I get “Argon Food Supplier”. Is there a software or scanner I need to buy to make this easier? Thanks for your help and great guide so far. 🙂

      • I believe you can press U when a ship is highlighted? I’m not sure. so try double clicking a ship and look in the popup menu.


  8. Pingback: DERP Guides: X3 AP Humble Merchant Guide (Chapter 1: Starting Your Empire) | Dog House Gaming Blog

  9. Pingback: Dog Plays X3 Index: 1st Edition | Dog House Gaming Blog

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