But we’re back, just a few days after DHGB’s fifth anniversary, and we’re here to show off a newer service for games, specifically useful for groups. It’s the newer big entry in the VoIP market, and that is Discord. Continue reading →
Hey readers! Putting a quick post here to explain that me and Chris are still figuring out how we’re going to do The Lonely Mesmer. Also, I’m an exceedingly lazy writer on top of that.
Regardless, I hadn’t planned to start posting the series that soon, but because of the beta, I moved it up to cover that. It’s possible we will start the articles being bi-weekly until we write out a bunch of reserve content and move it up to being weekly. Now that it’s summer, we both have a lot more time to write than we otherwise would have had.
We do hope to make this our flagship article series, so we are focusing on it, and I have a few backup-writers who may also join in to write occasional episodes. The main authors are still going to be me and Chris, regardless, as well as it being a requirement that every episode has to have a pass through me so that I can add in Rebecca Blindspam parts 😉
Thanks to all who read and shared the first Lonely Mesmer, and I’ll see you back here soon!
“The land was eclipsed in flames. Roots, cliffs and remnants of ships burned as one. The lone man looked up at this, all of this, and he whispered under his breath; “Damn. I just wanted pistol/pistol to get a buff.” — 101 Reasons to Travel Dolyak, Aetherieus, 1328 AE
Welcome to The Lonely Mesmer, me and Chris’ newer Guild Wars 2 article series that covers, well, whatever we feel like covering about GW2.
Today I feel like covering the closed beta/stress test sessions from the 26th, with impressions on the specific beta itself as well as thoughts overall on its relation to HoT. I’m not trying to be overly negative, nor too positively biased, so if you came here for rants, I will disappoint you. Being that this is also the introduction article to The Lonely Mesmer (which was not my original intent), I will also be introducing our fictional comedy persona, Rebecca Blindspam. Continue reading →
“When Magic (Magnus), architect of the plans for the mortal world, decided to terminate the project, the Gods convened at the Adamantine Tower [Direnni Tower, the oldest known structure in Tamriel] and decided what to do. Most left when Magic did. Others sacrificed themselves into other forms so that they might Stay (the Ehlnofey). Lorkhan was condemned by the Gods to exile in the mortal realms, and his heart was torn out and cast from the Tower. Where it landed, a Volcano formed. With Magic (in the Mythic Sense) gone, the Cosmos stabilized. Elven history, finally linear, began.” — Before the Ages of Man
Welcome back to Lorekhan! We’re finally working into somewhat more complicated areas of the lore, including lore from Michael Kirkbride’s work that was external from the Elder Scrolls games.
Also, being as some lore is pretty complex and TES tends to like to have conflicting and varied accounts of everything, I can’t guarantee that I’ll get everything “right”. If there is a serious mistake I make anywhere, please do point it out for me.Continue reading →
“…and that you not speak that which must not be spoken openly. Act as a dutiful priest should, in accordance with your vows of obedience to the canons and archcanons, and all will be forgiven. Defy me, and you will know what it is to stand against a god.” — Vivec, The Battle of Red Mountain, and the Rise and Fall of the TribunalContinue reading →