Design Defense: No Man’s Sky Part 1: Progression

Introduction (Skip if you’d like)

I had an idea a while back to show theĀ other side of design decisions in games. You know, many times people won’t like a design decision, but I wanted to give a wider scope of reasons you should or shouldn’t like those designs.

To pilot this new series, I feel I should do something that has bothered me for a while, and is also a largely watched topic: No Man’s Sky and its progression. Continue reading