This time, I’m going into a big minefield. I’m liable to maybe piss everyone off here, or maybe not. This is a very wide topic, and a tougher one, and probably my views will legit piss everyone off, which is a big plus (I’m kidding hold your sea shanties)
Design Defense is essentially me looking at things that people are on the edge of the fence about — or just on edge about — and trying to find a reasonable counter argument to their concerns, if there is one even to be found. This does not always mean I agree with the defense, I’m just trying to find an opposing possible opinion so people can see the other side.
Before I start, I’ve said many times before that I’ve been a player since X2. This was actually incorrect, I did actually play X:BTF, I just don’t remember it all that well (which if you want to get technical, is pretty similar to not having played it). X2 I remember much better, such as cockpits and Kha’ak (and Kha’akpits. Eh? Eh?) Continue reading →
Indeed, it is time for a Space Engine journal series, because Space Engine is beyond epicsauce. This one will be a bit different, though, as it will focus quite heavily on screenshots of cool things, because finding an infinite amount of cool things in a might-as-well-be infinite universe is what Space Engine (and hopefully someday our lives) is all about.
I recently found an amazing piece of tech, which is giving me quite a bit of fun, called Space Engine. It essentially simulates an entire universe, using real data where it can, and procedurally generating content everywhere else. It looks amazing on high settings, and, just like the real universe, is silly massive. There’s billions of galaxies, each galaxy with trillions or billions of stars, most stars have planets, comets and asteroids orbiting them, those planets have moons around them, and all of those things you can go down to the very surface and explore in Continue reading →
First, before you read any further, you should have checked out the new trailer and videos on the official X Universe Channel. Yes, it has a release date set for this year and this planet, but America is getting it after everybody else. 😦 xD I’m kidding it’s just a few days. Oh wait, that’s like five more Guild Wars levels. Oh man we’re getting screwed dangit Germany! It’s in November sometime. Look it up. If I touch Google I’ll naturally type in “icanhascheezburger”, and this article will never go beyond the draft stage. Continue reading →
This chapter (and possibly future chapters), is special in that it will be written while I’m playing. So enjoy whatever that does for the articles.
Yes, I stopped being a lazy little gamer playing Borderlands and Minecraft and STO (all at the same time) over X3. You guys actually genuinely like my journals, and so I decided that I need to stop just playing games for fun, but to again play games for the fun of me and my readers. X3 may be a slow game at times, and I may be at a slow part. So I’m up early in the morning, and I’m gonna make more journals and guides for X3, and not let my blog be a derelict of forgotten dreams and abandoned McGriddles.
THINGS ARE NOT ACHIEVING THEMSELVES
Welp, I guess the dude on Reddit who said I’d be kidnapped back to X3 in a month was spot-on. Continue reading →
Just a quick note: I will be switching the release of new episodes to Sundays, as I’m lazy and that will give me more free time to write. Anyways, many of you probably have the weekends off from work or whatever, so you can read it right when it comes out.
I LIKE PASTA
This time, I manage to avoid detonating in space from rapidly expanding solar plant modules, or more likely in this case, to detonate in space from metal spaghetti ending up all over the flippin’ place.
I placed the hub correctly this time, and everything else was perfectly placed, for that matter.
And then I repeat it, making a nice, symmetrical complex, with the hub positioned in a manner which would minimize Discoverers running into everything, and more importantly (although less frequently) freighters running into everything. Continue reading →