Design Defense: No Man’s Sky Part 2: Multiplayer

Introduction (skip if you’d like)

Welcome back to Design Defense! You can read the previous Design Defense here. This week we’re continuing No Man’s Sky blabbing, this time talking about pros and cons for the current design choice of how multiplayer works. Continue reading

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Design Defense: No Man’s Sky Part 1: Progression

Introduction (Skip if you’d like)

I had an idea a while back to show the other side of design decisions in games. You know, many times people won’t like a design decision, but I wanted to give a wider scope of reasons you should or shouldn’t like those designs.

To pilot this new series, I feel I should do something that has bothered me for a while, and is also a largely watched topic: No Man’s Sky and its progression. Continue reading